IMPACT 2014 at New York University.
Click here for the companion website/interactive handout.
Tools like Scratch and Makey-Makey afford us new ways to think about and create music. With these tools, we can construct new controllers and interfaces that allow us to play with our own sounds on our own terms. We can craft motion controllers that let us interact with sound through gesture. We can design touch interfaces that power interactive art installations. The possible outcomes of our interaction with these tools are diverse and imaginative. Yet, these creative products are but artifacts of intense, complex, and often meaningful creative processes.
This session explores curricular applications of using Scratch and Makey-Makey to create interactive sound installations with a focus on the process of creating the works. We will explore a pedagogical framework for crafting such works that embraces pilot-testing, iterative design, and collaborative problem solving. Through hands-on engagement with these tools, we will uncover how such a framework can empower students to engage in dialogue with one-another, the potential users of their of their works, and even the works themselves.
Rathgeber, J. (2014, August). Dialogue with a controller: Projects, pilot-testing, and pedagogy. Two-Hour interactive session presented at the First Interactive Multimedia Performing Arts Collaborative Technology (IMPACT) Conference, New York, NY.
Tools like Scratch and Makey-Makey afford us new ways to think about and create music. With these tools, we can construct new controllers and interfaces that allow us to play with our own sounds on our own terms. We can craft motion controllers that let us interact with sound through gesture. We can design touch interfaces that power interactive art installations. The possible outcomes of our interaction with these tools are diverse and imaginative. Yet, these creative products are but artifacts of intense, complex, and often meaningful creative processes.
This session explores curricular applications of using Scratch and Makey-Makey to create interactive sound installations with a focus on the process of creating the works. We will explore a pedagogical framework for crafting such works that embraces pilot-testing, iterative design, and collaborative problem solving. Through hands-on engagement with these tools, we will uncover how such a framework can empower students to engage in dialogue with one-another, the potential users of their of their works, and even the works themselves.
Rathgeber, J. (2014, August). Dialogue with a controller: Projects, pilot-testing, and pedagogy. Two-Hour interactive session presented at the First Interactive Multimedia Performing Arts Collaborative Technology (IMPACT) Conference, New York, NY.